PocketRPGGuide

Game tick and timing

The game runs on a 600 millisecond tick. Combat attacks, skilling actions and most timers are measured in ticks. After you defeat a monster with auto-fight enabled, the next fight starts after a short 1.2 second delay. All gameplay maths rounds down (floor).

← What is PocketRPG? XP, levels and the skill curve →
Progress continues while you're away. Play PocketRPG free