How PocketRPG's systems actually work — combat, skilling, bosses, PvP and everything between. The same reference the in-game AI companion draws its answers from.
PocketRPG is a menu-driven, mobile-first fantasy idle RPG. You train skills, fight monsters and bosses, complete quests and slayer tasks, an…
The game runs on a 600 millisecond tick. Combat attacks, skilling actions and most timers are measured in ticks. After you defeat a monster …
Every skill goes from level 1 to 99, and XP in a skill is capped at 200,000,000. The XP curve accelerates: each level needs more XP than the…
Combat is tick-based. Your max hit and accuracy come from your effective levels and equipment bonuses: melee max hit is floor(0.5 + effectiv…
Your combat level summarises your fighting power for quests and for the Wilderness's ±10 attack bracket. It is 0.25 × (Defence + Hitpoints +…
You have 11 equipment slots: weapon, ammo, head, body, legs, shield, neck, gloves, boots, cape and ring. Each piece adds attack, strength an…
Shardglass gear runs on charges rather than durability: load it with shardglass shards from the item's modal, and it does nothing at all onc…
Ranged weapons need matching ammunition equipped in your ammo slot (for example arrows for a bow), and ammunition is consumed as you shoot —…
Standard combat spells step through five tiers — Strike, Bolt, Blast, Wave and Surge — each a real jump in base damage over the one below, s…
Some weapons have a special attack, triggered manually with the ⚡ Special Attack button during a fight. Special attack energy runs 0–100: ea…
Eating food during combat heals you but shares a cooldown, so spamming food delays nothing else — except combo consumables. Combo items (for…
Prayers give combat bonuses but drain a prayer pool while active. In the open world the protection prayer you have on shows as an icon over …
Dragons breathe fire: dragonfire has a 33% chance to proc and can hit up to 50. It is fully blocked by equipment with dragonfire protection …
Your hitpoints regenerate naturally at +1 HP every 60 seconds, in and out of combat. For faster healing, eat food or use potions; some weapo…
Dying in PvE is forgiving: the fight ends, your hitpoints are restored to full, and you keep all your items and loot — nothing is dropped or…
Your inventory holds a hard maximum of 28 slots, and you can drag items to rearrange it. Your bank stores everything else. While doing idle …
The World Map shows every settlement in Eldermoor, joined by roads. Tap a settlement to open its hub — lore, facilities, travel and teleport…
Start a skilling task, gather task or auto-fight and it keeps running while the app is closed. When you come back, PocketRPG simulates the t…
Credits are a premium currency. You earn +1 credit for each daily task you complete, and can buy more in the store in packs of 10, 100 or 1,…
You get 5 daily tasks per day, one per difficulty tier from Novice up to Grandmaster. Tasks reset at 00:00 UTC and each completed task award…
Slayer masters assign you a task to kill a set number of a specific monster. Each master lives at a world place — Torvak in Lumbright, Morve…
Quests are journeys across the world map: meet the requirements (skill levels, quest points, combat level or earlier quests), begin the ques…
Completing the "Crown Complications" quest unlocks Kingdom of Royals on the Adventures screen. Deposit coins into the royal coffer (up to 25…
Clue scrolls drop from monsters and come in four tiers: medium, hard, elite and master. Solving a clue is a journey across the world map: fo…
Minigames are timed grinds for specific unique rewards — for example running Viking Assault until you earn a piece of the Fighter set. Each …
Raids are multi-boss gauntlets (for example the Vaults of Xyren) with big reward tables: guaranteed loot plus a chance at rare uniques. Boss…
Most bosses and every raid can be switched to Hard Mode from the prompt that opens when you tap them in the combat picker. The switch is per…
Everything a Hard Mode death takes is held by the Grim Reaper, reachable from Settings. You can buy it all back with credits: the cost is th…
Tap most bosses in the combat picker and you are asked whether to fight solo or join a group. A group holds up to 8 players against one shar…
Every player who personally deals at least 10% of the boss's maximum hitpoints gets their own roll of its drop table — not a share of one dr…
Tap a raid and you can run it alone or take a party. Unlike bosses, a raid party is not drop-in: you either start a party and become its hos…
Group boss fights have chat. The bar at the foot of the fight is one line when closed — the newest message — and opens into a short log with…
The Corporeal Horror is a 2,000-hitpoint boss at Edgevale, unlocked by the quest The Heart of Shadows. It halves every hit that is not dealt…
The Nagadoth Queen rules the three kings at Ardounne, and she opens only once you have killed Nagadoth Rex, Nagadoth Prime and Nagadoth Supr…
Zaryth is the hardest fight in the realm: 3,500 hitpoints at Faloden, and the throne the god wars were fought under. He opens only once you …
Plant seeds in farming patches (herbs, trees, fruit trees and vegetables) at different locations, wait for them to grow in real time, then h…
Magic is trained by casting combat spells, which need runes. Each spell has a level requirement, base damage, and rune cost per cast; you ea…
Construction is trained by building with planks — each build consumes one plank and grants instant XP: Plank (level 1, 29 XP), Oak Plank (le…
Dungeoneering is trained by clearing dungeons of increasing difficulty, from novice upward. Every clear grants Dungeoneering XP and also ear…
Summoning lets you call a creature to fight alongside you in combat. Every non-boss monster can drop a charm scaled to its combat level — gr…
Reach level 99 in a skill and you can buy that skill's cape of accomplishment from the store — a prestige item showing off your mastery. The…
The General Store sells a fixed catalogue of basics at fixed prices. Everything else trades on the Trading Post, a player-to-player order bo…
PvP happens in one place: the Wilderness, an open-world area you enter from the Combat screen. There is no lobby and no matchmaking. You arr…
The collection log tracks every rare unique in the game — boss drops, raid uniques, clue rewards and minigame prizes. Each slot fills when y…
The public leaderboard ranks characters by total level, and separately by kill counts for each boss and raid. Tap any player to view their p…
When creating a character you can pick special modes. Ironman characters are self-sufficient: no Trading Post trading with other players, an…
You sign in with GitHub or Google and can have multiple characters. Your game saves to the cloud automatically as you play; manual save is a…
This assistant (the 💬 button) is the in-game help: it answers questions about PocketRPG — game mechanics, items, monsters, and your own cha…
Ask the helper "what's my best DPS setup?" and it runs the game's own combat maths over every item you own — equipment, inventory and bank —…
Ask the helper "how many bones to 77 Prayer?" or "how long to 99 Fishing?" and it works the answer out from the game's XP table rather than …