The skill screens offer guild instances for Mining, Woodcutting, Fishing, Farming, Smithing, Cooking, Crafting, Fletching, Herblore, Runecrafting, Firemaking, Agility, Thieving, Hunter, Slayer, Construction, Summoning, Magic and Prayer. The Dungeoneering guild entry is currently hidden; ordinary Dungeoneering training remains on its skill screen. Attack, Strength, Defence, Hitpoints and Ranged do not have standalone guilds. In a guild, use the bottom row for Inventory, Equipment and the skill's Actions list. Tap the floor to walk, then tap a gathering node, station or specialist target to choose work. Existing skill levels, tools, materials, quests and unlocks still apply. Farming uses your same persistent plots; a guild does not create a separate farm or a second reward source. Guild actions use the normal activity progression system and your items and rewards remain personal. Actively training in a guild grants double XP; idle, offline and Skip 1h progress use the normal rate.