PocketRPGGuide

World map, travel and town maps

The World Map shows every settlement in Eldermoor, joined by roads. Tap a settlement to open its hub — lore, facilities, travel and teleport options, and a browsable list of what's available there. Walking follows the roads and takes real time; teleporting is instant but needs the destination's Magic level plus runes, and grants Magic XP. Some settlements (starting with Varrick) have their own illustrated town map: when you're there, tapping the settlement opens the town map instead, and you start activities by tapping the markers placed on it — city gates for monsters, the rooftop course for Agility, and so on. The bank marker opens banking plus training for the crafts doable at any banked settlement (Crafting, Fletching, Firemaking, Herblore, Magic, Construction). Prayer, Cooking and Smithing are tied to their own facilities — an altar, a stove, and a furnace & anvil — found only in some settlements; on a town map each facility is its own marker (in Varrick: the Royal Chapel, the Market Stove, the Grand Smithy). Every settlement with a sawmill (Varrick, Faloden, Ardounne, Seerhold) converts all log types to planks — its sawmill marker lists every conversion; the trading post marker opens the Trading Post. For mapped places the hub's activity list is browse-only — visit the town and tap a marker to begin — and backing out of a skilling screen you entered from the town map returns you to that map.

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